Instructional Materials Review and Approval

Feedback Report

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Mathematics (English)


Publisher: Houghton Mifflin Harcourt

Supplemental Math, Grade 3 (IMRA25)

Program: HMH Math 180 Flex Texas, 3
Component: N/A (ISBN: N/A)
Reported Feedback ID 14437106:

This Grade 3 Math product is exceptional, and I am confident that students would find it highly valuable. Nevertheless, I believe there are specific aspects that could be improved or enhanced.

There is repetitive clicking when navigating through the steps, which may discourage some students from completing the assignment. I feel incorporating more pop-up examples to enhance the student's experience.

The Brain Arcade serves as an excellent incentive, and students would greatly value this reward. However, the time allocated for each level is insufficient, as it expires too quickly. I believe extending the duration of the levels would provide each student with a fairer opportunity to improve their scores.

Page Number: Adaptive Program
Location:

Brain Arcade is located in student resources. After a few lessons students have the opportunity to get to the arcade.

Publisher Response: Accept

The publisher will make UX changes that reduce the number of clicks necessary to interact with many of the mTools (learning models). One example is in the Fraction Pieces mTool (found in many lessons starting in Fractions Series, Block 1 Topic 1 Lesson 1, Learn Zone. Instead of dragging each individual piece into the rows one at a time, users will be able to click to grab a quantity of pieces and place them all at once into the row. Another example is in the Open Number Line mTool in Fractions Series, Block 2 Topic 3 Lesson 3. Instead of clicking to determine the input type among whole number, fraction, mixed number, users will be given the relevant input types so that they can focus on the distance between points to model subtraction.

The publisher will provide alternative versions of all Brain Arcade games, having identical content, to better support students who may struggle with visual or audio stimuli or time pressure games.  These alternatives will eliminate time limits in the activity, so that students can focus on the mathematical task without added stress and benefit from fluency practice at their own pace. 

A sample problem for the alternative version can be viewed at the link below.  

https://hmhco.box.com/s/kbujwjeuoksrk9wtbhk04vydg785lpvu

Response Submitted:
Response Updated:
 
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