Evaluation for 5.1a
Questions and tasks provide opportunities for students to interpret, analyze, and evaluate models and representations for mathematical concepts and situations.
In theReviewer Site, Supports for All Learners, under Automatic Differentiation and Just In Time Scaffolding,DreamBox Mathdescribes its use of virtual manipulatives and visual models with the intention to provide interactive tools, like number lines, area models, and base-10blocks, to help students visualize abstract concepts, explore different strategies, and build problem-solving skills. This allows students to interpret, analyze, and evaluate various models and representations.The ReviewerSite includes a Lesson Designtabthat provides information on how its lessons are grouped into three categories, namely "Exploration and Sense Making," "Looking for Structure and Relationships," and "Fluency, Application, andProcedural Skills." Mathematical process standards are also incorporated into the activities to build problem solving, reasoning, and communication skills, allowing students to demonstrate their understanding in different ways.The questions and tasks in thegrade 5 "Identifying Numbers 2–24 as Prime, Composite, or Neither" game provide students with meaningful opportunities to represent and identify prime, composite, or neither types of numbers using snap cube models. Students are prompted with questions such as, "Is one prime, composite, or neither?" and "Is 24 prime, composite, or neither?" Students use snap cubes to build models that represent the factors of each number and then analyze these models to determine whether the number is prime, composite, or neither, supporting both conceptual understanding.